Facebook message error validating application
Although I love the idea behind this, it is worth noting that menus will block the entire text input field on Smartphones. After a while, it will unsubscribe you from the webhook and you will have to resubscribe manually. It is good practice to crawl user data right after this button is pressed and cache it on your server. It might be tempting to simply subscribe to all of these options with the thought that you will get more data from your user. Sometimes sending a menu delete request will not remove the menu from your Chatbot. I have yet to find such button on the new, improved inbox for Pages though.
For quick messages, you can have up to 11 different buttons, but each of them must consist of 20 characters maximum. Soon you will get a few messages from Facebook test users and your Chatbot will be approved if everything goes well. You will be asked to fill out a form describing the basic functionality of the chatbot and responses for certain keywords. You will only increase the number of requests to your server and make debugging harder. After a while, it will unsubscribe you from the webhook and you will have to resubscribe manually. If you want to allow users to still send you text messages, it is probably a better UX idea to turn the confusing and ugly thing off. To work around this, you can check if you have already received the same message with the same timestamp and discard the repeated ones. Hope it helps and saves you time! Unsubsribing from your Chatbot is another possible action the user can take. So there you have it — things I wish I had known before starting development for Facebook Messenger. The reviewers will actually read it and accept it as an answer. Did you know there is also a damn basketball Easter-egg minigame in Messenger? If you are developing middleware and functions to send and receive messages from the Facebook Messenger Platform, here are some tips you will find useful. You might think that users can only send text messages and attachments via Messenger. You can tell how rushed this whole concept is when inspecting the JSON objects for buttons, and you reckon that each and every button you can send, including the menu buttons, differs in some way. You can have up to 10 items among your generic templates with 3 buttons for each maximum. Speaking of likes, you are going to need at least 25 likes on your Page before you can get a specific username for your page and for your chatbot in Messenger. This could take less than 24 hours, which is pretty much one of the the fastest approval processes I have seen on Facebook, so kudos for that! You can create a menu for your Chatbot. Sometimes sending a menu delete request will not remove the menu from your Chatbot. If you have implemented something that requires a lot of time to finish running like a search engine chatbot for example you can end up DDoS-ing your own server by having the same request sent to it multiple times for not being responsive enough. Why anyone thinks this is a good idea at Facebook is beyond me. If your server fails to respond with a code for a longer period of time, Facebook will increase the time interval between repeated messages. It will continuously recheck the credentials from time to time, so your server should be able to send back the same Verify Token whenever required. Their sticker IDs are the following: Upon exceeding these limits, instead of having your text trimmed, you will receive an error and the API will in some cases refuse to send your message. A comprehensive list of Messenger Gallery Elements and Image Dimensions, so you can have an idea of how your templates will look on different platforms:
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